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These player made add-ons can include numerous and countless things. The main quest, at one point, can become extremely frustrating and annoying due to references in an a book the character finds.Ī very impressive feature of Morrowind is the player created content side. This adds an entirely new slant on the Morrowind expansion by putting the character in several new situations, one of which sees the formation of a colony. This can be reached by ship, or by a variety of other means, even swimming. The second and last, “Bloodmoon”, sees a new Island added to Morrowind. This also gives the player a choice of which to side to join. There are plenty of surprises to be found for a player who is willing to invest time in this add-on. In fact, it could be assumed that the area portrayed here pays attention to small areas. While the topside of the city is small compared to the landscape of Morrowind itself, it captures the feel of the city rather well. The first add-on, “Tribunal”, as mentioned above, does offer a new area to explore.
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Careful planning could have seen major sub-plots growing into full fledged quests that lead the character into differing aspects of Morrowind and offering them choices of what to do and how to handle them. They have no relation to the missions that follow them, or the missions that come before them. Some of the side-quests that are available are in fact single missions. It appears that these creatures will not be placed on Morrowind’s endangered species list anytime soon. Very often, a character can strike out into the wilderness and encounter several of the other creatures, including countless hordes of Cliff Racers. This creature appears at all levels, and seems to be something that annoys the majority of players. Thankfully, this isn’t repeated as much in the add-ons.Īnother disappointing aspect of Morrowind itself is due to one particular type of creature, the Cliff Racer.
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It seems to have a giant shift from the character being a nobody, to becoming an integral part in the unfolding of a quest. The main quest could have been enhanced so much through thoughtful plotting. One prime example are plot holes big enough to drive a bus through… sideways.
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Unfortunately, Morrowind does have some areas that could be improved.
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These include a founding of a colony, and the main quest that involves working with the Imperial legion. The second add-on, “Bloodmoon”, sees the player traveling to the snow covered wilderness of Solstheim and much like the first add-on, comes complete with it’s own new quests and equipment. That is, of course, until the player starts to explore the underground areas and work on the side quests. However, without the size, it does lose some of the impressiveness that Morrowind had. While no where as big, Mournhold itself is constructed in such as way that all areas are easy to get to. This first sees the character as the target of an assassination attempt, and their search for information inside of the walls of Mournhold. The first add-on, “Tribunal”, sees the player gaining access to Mournhold which comes complete with an entirely new main quest, equipment and much more. Thankfully, the game auto-levels the difficulty in game to match both the character’s current level, and the difficulty the game has been placed upon This could be to allow the newer players to gently ease their way into the game, however a few of the early quests do introduce the players to combat. Little does the character know what part he or she will have in the unfolding of the legend that progresses. Morrowind itself, sees the player cast into the shoes of a recently pardoned prisoner, who is relocated to Morrowind.