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Multiplayer is not really what I’m looking for, which is a good thing in this case. That range of options is very rare in the world of console ports, and I hope it becomes closer to standard.
HARDCORE GAMING 101 NEPTUNIA PS4
So you can reduce the graphics of this game to even less quality than the PS Vita version, if you have a really terrible PC, all the way up to slightly better than the PS4 version. Not only do they have a ton of graphics filter options (as you see above) but they also allow you to take the Window Size clear up to 3840×2016, well over what a standard (non-Pro) PS4 can do. This is an example of these developers getting a lot better at this.
HARDCORE GAMING 101 NEPTUNIA PC
This is particularly true with Japanese companies which have struggled to understand exactly what Western PC gamers are looking for. That is a sticking point for many ports from console games ever since the trend became really popular in the past few years. So it’s quite necessary to discuss the graphical options available in this port. Of course, not everyone has a new Alienware PC to be able to run new games on. There are a large array of graphical options available for those of varying PC builds. The one advantage to having a keyboard in front of you is easy chat during multiplayer. That is a necessary thing because I would strongly recommend you don’t play this game with keyboard and mouse, since I found the experience very frustrating. That being said, the controller did automatically sync with the game. The controls in the PS4 version felt a bit floaty and imprecise, and it felt even more so in this case on an XBox One controller. The other major difference with any PC port is the issue of controls, and that is a very mixed bag in this case. Unfortunately you can still tell that it was also built to play on a PS Vita with the character model’s detail, but everything else about the port looks better. All the characters are really well defined and the draw distance is extremely far. One very nice aspect of the switch to Unreal Engine with this new release is that those development tools scale really well between consoles and PC, and that is noticeable in the graphics department. The PlayStation 4 is a lot closer to a PC than the PS Vita is, but there is still room between the console and any modern PC (especially my Alienware). Obviously the first thing to talk about with any PC port are the graphical differences.
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You can even see the difference from the PS4. Unreal Engine scales really well with PC processors. I would have also given that game the same review score, so for anything involving the content of the game, definitely consult our original review. This is particularly true for this game since Steve reviewed the initial release, and he and I have almost the exact same thoughts on the game (and pretty much every Neptunia game). Like any other re-review that I do for a game, I will be mostly just addressing any changes with the port. Thankfully I was able to get through all the awards candidate games since then and was able to go through this game on the PS4 prior to this port. Our original review for their newest game, Cyberdimension Neptunia 4 Goddesses Online, only posted back in October. The separation between releases on consoles and PC for Idea Factory games has been steadily decreasing as of late, and for PC gamers that is very good news. Cyberdimension Neptunia 4 Goddesses Online